Search for collections on Repository Universitas Maritim Raja Ali Haji

DEVELOPING STAD-G AS A TEACHING MEDIA FOR EXPLANATION TEXT IN ELEVENTH GRADE

PURNAMA, DEWI and Hanifah, Hanifah and Nopita, Dewi (2024) DEVELOPING STAD-G AS A TEACHING MEDIA FOR EXPLANATION TEXT IN ELEVENTH GRADE. S1 thesis, Universitas Maritim Raja Ali Haji.

[img] Text (Cover)
Dewi_Purnama_2003050009_Pendidikan Bahasa Inggris - Cover.pdf - Published Version

Download (862kB)
[img] Text (Abstrak)
Dewi_Purnama_2003050009_Pendidikan Bahasa Inggris - Abstrak.pdf - Published Version

Download (199kB)
[img] Text (BAB I)
Dewi_Purnama_2003050009_Pendidikan Bahasa Inggris - BAB I.pdf - Published Version

Download (216kB)
[img] Text (Daftar Pustaka)
Dewi_Purnama_2003050009_Pendidikan Bahasa Inggris - Daftar Pustaka.pdf - Published Version

Download (261kB)
[img] Text (Full Teks)
Dewi_Purnama_2003050009_Pendidikan Bahasa Inggris - Full Teks.pdf - Published Version
Restricted to Repository staff only

Download (2MB) | Request a copy
Official URL: https://lib.umrah.ac.id/

Abstract

This research aimed to develop digital game-based learning media called STAD-G on Explanation text material. STAD-G is an abbreviation of Student Adventure Digital Game in the form of an educational game application that contains three areas: the first adventure area, which contains an explanation of the material; the middle adventure area, which contains the evaluation stage; and the final adventure area, which contains the final learning stage with reflections and homework. STAD-G features adventure-themed educational games to attract students’ interest in learning and direct their focus. This type of research is Research and Development (R&D) based on the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation. However, in this study, researchers only conducted research up to the Development stage.Data were obtained from interviews with English teachers, distributing student questionnaires and validation sheets. The results revealed that the problem during the learning process is the lack of use of digital educational game-based media during the learning process and it is also known that students like the learning process that uses technological advances, especially digital educational games according to their era. Researchers developed STAD-G learning media that received good responses from material experts and media experts. The results of STAD-G media validation for explanatory text material in eleventh grade are valid. STAD-G is categorized as very feasible because it gets a 98% percentage on material validation and gets a 100% percentage on media validation.

Item Type: Thesis (S1)
Contributors:
ContributionNameNIP / NIDN
UNSPECIFIEDHanifah, HanifahNIP.199202172019032020
UNSPECIFIEDNopita, DewiNIP.198201232014042001
Subjects: 400. Bahasa > 418.4 Reading/Membaca
400. Bahasa > 420. Bahasa Inggris
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Program Studi Pendidikan Bahasa Inggris
Depositing User: user bahasa2
Date Deposited: 30 Jul 2024 03:41
Last Modified: 30 Jul 2024 03:41
URI: http://repositori.umrah.ac.id/id/eprint/7616

Actions (login required)

View Item View Item